![]() Some are strong, some are ridiculously strong and build-defining. Sorry, I don't understand the question here.Įvery level up lets you choose one of three traits chosen by the game at random. ![]() What triggers the bonus card traits? They seem to pop up randomly? It's the scalar for your summons' stats - HP, damage, and defense. It's the Necromancer equivalent of the Damage stat for Warrior/Rogue mixed in with a little bit of Defense as well. When you die, you're given the opportunity to leave with 100% of your loot at the cost of Orbs of Immortality. This is also scaled by the loop level and has some RNG in place.ģ) Increase your character's scaling with out-of-expedition gear and with Ancestral Crypt. However, this makes loops go by faster, meaning you get to higher difficulties faster and might not have the gear for it.Ģ) Increase your character's strength with in-expedition gear. The trick here is to Oblivion away monster-spawning tiles to trim the exponential growth by a single power after so many loops (about when it starts to get sketchy), however accruing Oblivion cards is entirely RNG, so the only controls you have are:ġ) Limit what you place. As you do more loops, however, you'll have 4 enemies dealing 100 damage each totaling 400 damage. In layman's terms, 4 enemies with 1 damage each is only 4 damage, which is easily doable. The game is designed so that having a lot of mobs on the road early equals a lot of gear and resource drops, but this also leads to an exponential growth of damage capped by the maximum amount of monsters per road tile. Past Act 1, you might be placing too many monster-spawning tiles. Does his orb of immortality do anything? I have 2. I'm trying to farm but also retreat before the boss shows up/vampire/goblin piles start killing me. You're not alone, but we're here to help! Thanks so much for reading! I've seen the loops you guys are posting and it's blowing my mind. I normally die before loop 10 when my skeletons can't keep up with too many enemies attacking too quickly. I've been putting enemies closer to camp now that I have the watchtowers. My loops consist of dead areas with just slimes (time to regenerate) villages placed here and there to heal up and then little runways of enemy tiles. Is there a issues with watch towers or outposts helping? Between dogs/spiders/slimes there's 4 enemies but no orbs drop. My plan so far has been building groves near camp watch towers with 2 spider webs adjacent. Any tips on getting orbs of expansions? I can't seem to generate them. Right now I'm trying to get the river built. Is there a way to unlock the other arsenal slots while still using the ancestral crypt card?įarming has been tough. How do I unlock more furniture slots? Is that the mud huts? I've been using alchemist shelves and antique wardrobes. The HP length is based on armor size? plus any bonuses you get through play? What is the best way to regenerate health? What triggers the bonus card traits? They seem to pop up randomly? (I figured out the card placement bar that brings the boss) What does the XP bar do? (The one under the HP) I try to get Attack speed up, +1 skeleton, Skeleton quality and shield up. Seem to be doing the best with necro so far. ![]() I can get through the boss because I unlocked the golden card that revives you which is helpful! I've beaten the level 1 boss twice now.ĭoes his orb of immortality do anything? I have 2. It's a 75% chance to stun for 1 second.I'm 35 hours in and I'm not sure if I'm playing correctly/optimally. To me this is by far the worst trait in the whole game. I feel like this is decent at best and only really if you get it really early.Ĭould be alright if you were to stack Sturdy stools in your furniture supply however I have yet to find success with it even though I've tried a couple of times now to make it work. This really only is good if you're stacking Mixed nuts in your food supply, pair it up with a couple of Blacksmith's hammers to boost it even more. Some traits are only great when paired up with others.Ħ5% increased health is just overall great, even if it doesn't take your defense into account.ġ0% chance to stun on every attack is great, CC helps you keep your health up.ĭouble damage once every day to whatever group you're fighting first. Please do also note this is based on my personal experience. I've yet to unlock all the traits in the game so these guides currently only reflect their class traits.
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